"Anyone can see that Spore is not really about evolution by the Darwinian mechanism it's about evolution by intelligent design," Casey Luskin with Discovery Institute, a leading intelligent design think tank, wrote on the group's affiliated blog Evolution News & View. The intelligent design community has offered a somewhat positive view of the game, saying it supports their cause. Through the creature, the players' objective is to spawn an offspring, run a city, dominate a planet and eventually, conquer other worlds and galaxies created by other players. The egg allows gamers to edit their simple organism into a more complex creature - with seven legs, one eye and purple skin if they so desired.Īt each egg stage, players can further "evolve" their creatures to have different body structures, physical capabilities and even bigger brains – all of which affect the creatures' abilities and personalities in the game. Players start the game with the task of feeding a single-cellular amoeba that eventually lays an egg after it has consumed enough blob-like nutrients in its 2-D world. In an interview with USA Today, meanwhile, Wright said the world created by players is "definitely not a creationist universe," but admitted the game had "aspects of intelligent design" because it puts the gamer in the "role of an intelligent designer." But at every level, the player is creating something," Wright told ABC News. "In Spore, basically, the theme of it is the complete view of life – from its early origins through evolution. The traditionally contrasted themes are both represented in the game, according to game innovator Will Wright, the creator of the wildly popular "Sims" game. While the latest video-game craze, "Spore," touts the theory of evolution, taking gamers from a single-celled organism to complex civilizations, some say it also promotes God and intelligent design.
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